WHAT’S BG?

BG is an online education platform that gives information and skills in “Coding”, “Three-Dimensional Design”, “Smart Device Design and Coding”, “Web Design” and “Entrepreneurship” fields to the children 5-16 years of age.

Students and teachers who access the bilisimgaraji.com online platform with their username and password can access 90 different lessons, including more than 25.000 multimedia pages. Courses of Coding, 3D Design, Smart Device Design and Coding, Web Design and Entrepreneurship are classified according to the difficulty level as introduction, intermediate and advanced level. Thus, an educational institution can provide informatics knowledge and skills to its students for 4 years. Introduced knowledge and skills can be combined with all other disciplines, with emphasis on mathematics and science courses.

TRAINING LEVELS

NOVICE

The student repeats the tutorials of the teacher.

Level 1

Discovers

At level 1, the student discovers that there are some methods and tools to solve the encountered problem. The student makes the first attempt to apply the methods and the techniques.

Level 2

Observes

At level 2, the student realizes that the encountered problems can be solved in different ways by different methods and tools and he / she examines these methods and tools in more detail.

APPRENTICE

Apart from repeating the teacher’s tutorials, he/she make some changes.

Level 3

Tries-Makes mistakes-Tries

At level 3, the student does not hesitate to try using different technical tools in software, hardware and design to solve the problems encountered.

Level 4

Creates Links

At level 4, the student associates the solution of the problem that he / she faces with the products he / she encountered and used in his daily life.

HEADWORKER

Moves the tutorials into one step forward

Level 5

Develops

At level 5, the student develops the solution of the problem, creative and critical thinking skills using mathematics science knowledge and carries the excitement of moving beyond the offered solution.

Level 6

Takes Risks

At level 6, the student does not hesitate to take risks to develop his / her own products by using methods and technical tools that are not shown.

MASTER

The skills are gained to create what is dreamed.

Level 7

Takes Initiative

At level 7, the student takes the initiative to solve the problems he / she observed by blending all technical skills with other disciplines without waiting for any offered problem.

Level 8

Spreads what is New

At level 8, the student knows the steps that need to be taken to turn the brand new solutions into a social value and makes his first attempts to spread his innovation.

COURSE CONTENTS

(5 and 6 years old)

  • Smart Device Design
  • Elektronic Circuit Design
  • Coding
  • Semi-Coding
  • Use Case
  • ScratchJr

Primary School

  • Smart Device Design
  • Micro:bit
  • Micro:bit with MS Kodu
  • Elektronic Circuit Design
  • Coding
  • MS Kodu
  • Scratch
  • 3D Design
  • Tinkercad
  • 3D Drawing with “Çizit”
  • Paint 3D
  • STEM Warm-Up

Middle School

  • Smart Device Design
  • Micro:bit
  • Micro:bit with MS Kodu
  • mBlock
  • Scratch for Arduino
  • Raspberry Pi
  • Coding
  • Scratch
  • Small Basic
  • Alice
  • App Inventor
  • Data Management
  • 3D Design
  • Solidworks
  • SketchUp
  • Tinkercad
  • Photo & Video Editing
  • Gimp
  • OpenShot
  • Web Design
  • HTML
  • E-STEM
  • Warm-Up
  • Start-Up
  • Projects
  • Entrepreneurship
  • History of Technology
  • Technology and Society

High School

  • Smart Device Design
  • Scratch for Arduino
  • Raspberry Pi
  • IoT with Raspberry Pi
  • Arduino IDE
  • Coding
  • Scratch
  • Python
  • Data Science with Python
  • Alice
  • App Inventor
  • Game Design with Unity
  • Augmented Reality with Unity
  • Data Management
  • 3D Design
  • Tinkercad
  • Solidworks
  • SketchUp
  • Photoshop
  • Web Design
  • HTML
  • CSS
  • E-STEM
  • Warm-Up
  • Start-Up
  • Projects
  • Entrepreneurship
  • History of Technology
  • Technology and Society

How The Trainings Are Given?

Teacher Training and STEM

bilisimgaraji.com online platform provides 3 days of face-to-face training to the teachers of the collaborated institutions. Thus, informatics teachers will be learning the basic component of online platform Learning Management System (LMS) and multimedia contents and how to use the system in school. Schools without informatics teachers can select and send other branch teachers who are curious about the field of informatics and technology.

In addition to the informatics teachers, we are raising awareness of what kind of projects they can produce together with the students who have the skill of ‘production with informatics’ with the 2-day E-STEM, coding in informatics, three-dimensional design and Smart device design  trainings of the other branch teachers of the schools for the last 2 years.

We inform teachers about how to use ‘semi-coding’, ‘electronic design’ and ‘three-dimensional design’ online contents that we developed specifically for this age group of students with the 1-day trainings we give to the kindergarten and first-year teachers.